
It just, again, it’s – works with the adaptive AI game as well in so much as: if all players were coming through one pivotal player than the AI will work to counter that. On a corner you can send a train of players to disrupt the box, which means as defenders are trying to react to that threat whatever spare man in the back who hasn’t been picked on the marking.
#Pes 2017 online pressure free#
Though, consequently when it comes to a set peace, you know, if it’s a free kick you can have it preset on the D pad – so your players are going to go do some runs, come off the ball, spin off the marker, that sort of thing. But we have simplified a certain number of in – game things. PES has always been renowned for its menus. It depends totally on the context of the situation. What kinds of strategies can they pull off and how much freedom do they have? It also seems like players can now craft more in-depth strategies. You don’t just pass to someone’s feet anymore you can pass immediately to a player, but the true key to it is passing into a space where they can be able to gain an advantage, and it’s just a total freedom of passing. So again, it’s just opening up the number of options available to you. So you can bend your pass, you can loft your pass, you can play short, intricate ones, and you can hold it off while other players find space and try to defend it. And the thing about PES is it gives you much more freedom how you pass. To get to that point you have to have players who can pass good, find a player, pick them out, see the run, and you should get the same level of satisfaction about creating the scoring opportunity as you do scoring the actual goal. You’ve worked hard for it, and the euphoria of scoring a goal should be like a player scores a goal for your team. One of the most satisfying things about PES is scoring a goal, as it should be. How do changes to the passing system affect the overall movement and flow of a match, both against AI and other players? So it’s all about presenting you with the right a range of options for when you first receive the ball. So consequently you need to have your players shaved to control the ball perfectly and take it, maybe immediately left, or take it away from the usual pace. You may be able to lose them by cutting in. So consequently how you react with the ball for the first time is vital. And with the passing, you can make higher passes, faster passes, passing to space but you’re always going to be hurried by a defender. It’s all about having a wider range of ways to receive the ball. It’s you receive a ball with the outside of your boot, you can shield it, you can chest it away from them to gain a couple of yards. It’s not just you receive a ball, you run with it. Making sure players who have the ability to turn a game are truly represented. It’s the whole point of beating a man using the skill of your player.
#Pes 2017 online pressure pro#
Pro Evolution Soccer 2017 is introducing some rather interesting changes this year, particularly with the Real Touch system.

And with the passing, you can make higher passes, faster passes, passing to space but you’re always going to be hurried by a defender." "It’s all about having a wider range of ways to receive the ball.

GamingBolt recently had a sit down with Steve Merrett, who works at Voltage PR, the firm handling PR for Konami in the UK, to ask him some interesting and intense questions we’ve been scratching our heads over since the game’s announcement. It is a game in constant motion striving, albeit sometimes struggling, to differentiate itself from other leading online soccer/football games out there on the market. It seems as though Konami are still on the same path, to turn PES 17 into the next leap of realism of the sport. P ro Evolution Soccer is truly what Konami advertises it to be: an evolution.
